- So warframe builder shows that blade storm deals 6k dmg but only has 160 power str. Also he claims that it deals base 6k dmg. Tell me im wrong. Because i only get 5800 dmg with 260str.
- NOTE: I recommend maxing all mods out to get total desired effect. Warframe: Ash Build Type: Bladestorm(Does 4,000 finisher damage for just 25 energy in a 40 meter radius) and Melee.
Mar 19, 2015 Somewhere in the world, there's a 14-year-old in an interminable high school history class who, just to stay awake, is probably imagining a scenario that looks a lot like Bladestorm: Nightmare. On the side note, Bladestorm is affected by Fury (and possibly Primed Fury), Warcry, Speed, external ability buffs (Radiant Finish, Savage Silence) and combo counter (Body Count and Rising Storm). Also, Ash has 4 abilities, not just one (Bladestorm is his only ability that is able to deal high damage in high level missions).
Can i just quickly ask, is Ascendancy points still the same order even with the changes? | Posted by on Jun 6, 2019, 10:28:38 PM |
Planning on using this build and going reave or lacerate for clearing, do you think a Vaal Double strike setup would be the best option for extra boss/single target help? If so do you recommend the gems that are in the POB or for pure physical single target something like (damage on full life, melee physical, multistrike, maim, brutality) ? | Posted by on Jun 6, 2019, 10:37:54 PM |
its me or pulverise support seem pretty insane?lot of aoe+dmg but we lose some atk speed. im i missing something or its like a mix of increased area of effect+concentrated effect together?feel like we should swap increased area of effect for pulverise for a small area of effect loss but major dmg boost. rage seem pretty damn strong also especialy if we use berserk. there seem to be so many better support or side skill now.will be hard to choose.rage-berserk-blood and sand-pulverise between i ask it again for demi: why the inc area of effect nods for aura in your endgame tree? its a defence lost if you put those 3 pts in life for 14% life and 3 % all res or losing lot of aoe+dmg if you take , executioner. i dont see the point of this area of effect for aura nods. for banner? Last edited by zakariusqc on Jun 7, 2019, 4:37:47 AM | Posted by on Jun 6, 2019, 11:43:58 PM |
Could You update leveling trees? Is auto-update in PoB ok or do I have to use brain? :( | Posted by Bezronczek on Jun 7, 2019, 11:26:54 AM |
' I used auto update and then deleted the 3.6 trees. It all looks good to me | Posted by on Jun 7, 2019, 12:19:31 PM |
' cool, ya if i decide to play this build, im thinking of similar links. i dont mind losing a bit of dps for the added survivability. not sure if i want to start as cyclone as i think the whole world will be playing this now with the melee buffs so gear might be crazy expensive. might play the trapper. still uncertain | Posted by on Jun 7, 2019, 2:30:57 PM |
' If you are talking about the 'Champion of the Cause' cluster it is about the 'increase effect of non-curse auras', not the area of effect. | Posted by on Jun 7, 2019, 4:46:55 PM |
hi - what gems put in 4 link gear whis lacerate ? it will take time for get 6 link armor ? | Posted by valb28 on Jun 7, 2019, 6:17:56 PM |
' gem links are in order of priority. drop the last 2 until you get a 5 or 6 link ? IGN: demigodking | Creator of Demigod's Wager ? twitch.tv/demi | youtube.com/demigodkinglol ? Mirror Thread (400+ Services): pathofexile.com/forum/view-thread/1753977 ? #1 Items, IIQ MF Item Duplication Services, Carries and More! ? TheSpiderQueenByDemi - Hall of Grandmasters | Posted by on Jun 7, 2019, 6:44:14 PM |
' Those nods still seem weak. Does PoB calculate de dmg Inc of those nods in the dps? It seem like it does and the dmg Inc is minimal compared To par say, executioner that also Inc aoe. Anyway il test it in the new league | Posted by on Jun 7, 2019, 8:30:26 PM |
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What Effects Ash Bladestorm Dmg 3
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- This article is about the damage caused by some moves. For the beta name of Magneton, see Magneton.
The contents of this article have been suggested to be split into Crash damage. Please discuss it on the talk page for this article. |
Submission, a recoil move, is used.
Recoil (Japanese: 反動recoil) is the damage taken by the attacking Pokémon when successfully using certain risky moves. In most cases, recoil damage is relative to the damage dealt to the opponent, but in the cases of Struggle (from Generation IV onward) and Shadow End it is instead relative to the user's maximum HP.
![Dmg Dmg](/uploads/1/3/3/8/133865632/610762291.jpg)
The moves Jump Kick and High Jump Kick have a similar mechanic called crash damage. Crash damage is only applied if the move misses; from Generation II to IV, it is similarly dependent on the damage the move would have dealt.
The item Life Orb has a similar (but otherwise unrelated) mechanic that causes the holder to lose HP upon executing any move. Unlike the HP loss by Life Orb (a secondary effect that activates after the move is executed), recoil is a primary effect and thus not negated by Sheer Force.
In Pokémon Stadium only, if a recoil move knocks out the opponent, then the user will not take recoil damage.
The Ability Magic Guard prevents the Pokémon that has it from taking indirect damage (including recoil damage), except recoil damage from Struggle. The Ability Rock Head prevents the Pokémon that has it from taking recoil damage, except recoil from Struggle, Shadow Rush and Shadow End.
What Effects Ash Bladestorm Dmg 2017
The Ability Reckless increases the power of moves with recoil by 20%, except Struggle. Reckless does not increase the amount of recoil taken directly, but the user will also take 20% more recoil than normal because of the damage increase. Reckless does not increase the bonus or damage taken from Life Orb.
- 1Moves with recoil damage
Moves with recoil damage
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Moves with crash damage
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In the anime
Infernape damaged by recoil
Recoil has been noted multiple times in the anime, most notable after Pikachu uses Volt Tackle. Brock has stated many times that Volt Tackle causes recoil and is very risky.
Ash's Staraptor and Reggie's Staraptor both know Brave Bird, which was stated to do recoil damage, making it a very risky move. The same goes for Flint's Infernape and Ash's Infernape, who both know Flare Blitz, and Roark's Rampardos, who knows Head Smash.
Take Down is referred to as a risky move numerous times in the anime, along with Double-Edge. However, in some early anime episodes, such as The Battle of the Badge, where Ash's Pidgeotto used Double-Edge, it apparently took no recoil damage.
![Bladestorm Bladestorm](/uploads/1/3/3/8/133865632/265306345.jpg)
Crash damage has been featured in the anime as well. When Gilbert's Hitmonlee failed to hit Pikachu with High Jump Kick in Saved by the Beldum, it only got hurt itself. Another such case was in Wheel of Frontier, when Greta's Medicham was hurt when its High Jump Kick failed to hit Snorlax. Ash's Scraggy has also got hurt as a result of a missing High Jump Kick. Korrina's Mienfoo took crash damage after Ash's Hawlucha dodged its High Jump Kick in Showdown at the Shalour Gym!. Virtual dj 7 sound effects free download.
Precision tune auto care athens ga. In The Moment of Lumiose Truth! Mac cleaner onyx. , Bunnelby was revealed to have learned Wild Charge. However, immediately after using Wild Charge, Bunnelby used Dig to cut down on the effects of recoil damage.
In A Legendary Photo Op! Mtg green cards that prevent dmg file. , Ash's Talonflame attempted to use its newly learned Brave Bird to protect Ash and his friends from a wildMoltres. The recoil from the attack exhausted Talonflame, rendering it unable to fly, and it nearly fell into the volcano they had been fighting over.
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |
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